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Have you finished your Jumpman game? Have you tried tweaking how many points you get at the start or tried making Jumpman jump higher?
If so, then why not try to use the skills and code you’ve learned with Jumpman to make a different game?
Instead of jumpman skateboarding he could be scuba-diving and avoiding sharks….
…Or Jumpman could be in a plane avoiding storm clouds…
…Or a hot air balloon avoiding pointy flying objects…
…or a tank avoiding mines…
…or something else completely different!
If you have completed the Drag and Drop Monsters task in Flash then try and make a drag and drop jigsaw!
You can create your own picture or you could import an image into Flash then ‘cut’ it up.
Each piece will need to be converted to a symbol and given an instance name (like ‘piece1’, ‘piece2’). You can then use the same code as the Drag and Drop Monster, but change ‘eyes1’ to ‘piece1’ etc.